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Showing posts from March, 2021

Significant changes in Cyberpunk 2077 version 1.2

Some aspects of Cyberpunk 2077 seem to be more effective than before the patch was released. For example, explosions no longer cause so much damage, and motorcycles have a better driving experience. Unfortunately, the list of issues that survived the update is much longer. The production of weapons still does not work correctly, many people still find that the minimap is useless, and the AI ​​may not be edited. An example shows the problem: Many things in Cyberpunk 2077 have been improved, but some systems have many bugs, and they don’t even work in the "better" version. A clip-on Reddit illustrates this issue. After the patch was released, the police did not produce an effect close to V. However, the production system was still impractical, so that they single-handedly dismantled the appearance of the night city, making it a lively and lifelike city. What about performance? The primary purpose of the update is to make Cyberpunk 2077 work correctly on PS4 and Xbox One. Unfor...