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Accessible games: Accessibility is much more than subtitles and difficulty levels

Video games not only wave with adventures and escapism, they also bring us together. Share buttons on Contollers invite you to share digital landscapes, daily chat several million people in gaming streams and games forums on platforms such as Reddit allow to find like-minded people.

But so many people can participate in these interactions, games must be accessible to people with chronic diseases or disabilities. Subtitles, text-to-speech functions or options for color vision can help. Where can players inform themselves about such features? A job is the website can i play that? (Cipt), which offers gaming show with focus on accessibility.

This is how Reviews created with focus on accessibility

Courtney Craven starts cipt as a hobby and still without the website in its present form. My partner and I started in 2014 with reviews for people with hearing disabilities. As a person with hearing problems, Craven relies on options such as subtitles, especially after an infection with the West Nile Fever in 2017 has led to further hearing loss.

The response to the first texts is predominantly positive. Therefore, Craven wants to offer more reviews for a diverse audience. We had no expertise with other disabilities, which is why we could not write about it, says Craven. So we started Cipt in November 2018 and specialist in visual disabilities or motor problems brought into the editors.

Since then, a lot has happened. In addition to reviews, cipt offers, for example, guides for different disabilities. You can serve as a reference for developers. You appreciate that too, says Craven. Especially on social media, negative feedback is often harsh in missing accessibility. But we know: Many developers are trying their best and they are glad that we understand that.

The audience continues to grow. In the meantime, we have an average of 1,000 visitors per day. At our launch it was still six to ten, says craven. There it is little surprising that readers regularly send messages to the editors.

The recent mail comes from a man who has recently lost much of his eyesight. He thought he would have to give gaming after more than 30 years because he did not know it gives games that are accessible to people with visual weakness or blind people, explains Craven.

Such feedback is, so craven, the most rewarding part of the work. I mean, we love all games. We want to know any * n: You're not alone and we are here to serve as a kind of bridge. Whatever people need, we try to forward it to developers.

The social side of gaming can work therapeutically

In short, Craven operates with CIPP so enlightenment work on accessibility in games, which helps players with disabilities and chronic diseases helps to continue their hobby. This makes it easier to participate in the social side of the gaming.

How to helpful, or almost therapeutically, can be this participation, White Stacey Jenkins. Due to fibromyalgia, a chronic pain disease, and the postural tachycardies syndrome (POTS), a bloodstream disorder, it can not pursue a regular job for a long time.

The reason: Because of their fibromyalgia, they suffers from constant pain in the neck as well as the spine, the pot, on the other hand, leads to weakness and dizziness or concrete in games to Motion Sickness. When I had these complaints for the first time, that had been eight years ago Being, I could barely leave the house. But the pain was too big, she explains.

During this time, she gets onto the streaming platform Twitch and begins its own transfers, mainly from the card game Hearthstone: Twitch I could do anytime and so long I wanted to organize it around my pain.

Quickly show positive effects. For example, Jenkins can earn some money, which otherwise blew away by dropping jobs. That helped my mental health and my self-confidence, she reminds himself. I could sit piece for a while and return to a full-time job.

This helps her at its current job as Commercial Analyst at Sega Europe. Since Jenkins Accessibility is on the heart, it founds a network for employees with disabilities or chronic diseases. There you can talk to them, for example, ask for help. It should also draw people in industry at Accessibility, explains them.

Chronically Badass brings streamers together

In addition, she learns other streamers with disabilities or chronic diseases via Twitch. This also helps you: Other people on Twitch to see or meet, whom it feels like, let me feel better about my own situation. I felt understood.

There is only one problem: to find each other and connect, is difficult. Because so-called tags to categorize streams, according to which users can search specifically, will only introduce Twitch to 2018; Special tags, among others for diseases or disabilities, followed only in May this year.

Jenkins becomes inventive. In order for other streamers to be able to network themselves better, they set up a team. Because members of a team on Twitch can find each other via this feature. The name of this team: Chronically Badass. Its goal is an open, including a community, which should generate attention to your different problems.

Meanwhile, Chronically Badass has 26 members \ - a manageable amount. In addition, Jenkins has set up a small discord server, even for non-streamer. The size of your community is for them but two-ranking: I just wanted to give others a way to find each other, because I understand the understanding of my situation and the talks about it.

Trailers and pictures must also be accessible

Through their personal experiences with chronic diseases and their work, Craven and Jenkins know: accessibility in games does not end with the games themselves. They also affect communicative areas such as social media. Here, however, there is still special need for improvement.

1938: The Adventures of Robin Hood  - The Lovable Rogue that Changed Cinema

We often see new trailers who have no subtitles, making them unusable for people with hearing difficulties, Jenkins annoyed. The same applies to promo screenshots without alt text, which are a barrier for vision. Twitter currently leaves up to 1,000 characters per picture for an old text. Sometimes it seems like marketing and developers * inner teams do not work together, she suspects.

Another reason is more likely: ignorance. This can testify craven. CIP has organized some accessible community workshops, including studios known for their accessible games, such as Ubisoft or Microsoft.

There we have learned that not all accessible community material, like just trailers or pictures, have on the screen. But craven is safe: it would be enough to close this educational gap through reconnaissance work like those of cipt to see positive results.

In addition, more accessible social media performances would not only help players. Even studios could benefit from it. If more people can interact with your brand, talk about them and learn that the games are accessible, you will sell more games, says Jenkins.

On the next page you will learn why Craven and Jenkin's optimistic despite such problems and why we can all benefit from accessibility in games.

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