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Gigantosaurus The Game Interview - Dino Party - Outright - Video Peeling news, instructions, exemplary procedures, reviews and culture


Terry Malham, Senior CEO of Outright Games, talks to Outright over the new adventure title.

Disney dinos, race, puzzles and more - that's what Wild Sphere and Outright Games Gigantosaurus The Game offers an experience for a younger audience with an affinity for the property. Although the game comes out now, we sent some of our questions to the developers before starting. The following questions were answered by Terry Malham, Senior CEO of Outright Games.

_ Note: This interview was guided before the start of the game. _

"The game has its own unique act and quests as well as an additional racing mode in which the players can race to the next level as soon as they have completed the heart story in this level."

Which elements will take Gigantosaurus from the cartoon series?

Check Out... Neverwinter (Xbox One Gameplay) The Cyber ​​Group Studios have provided Outright Games all animated assets of the TV series. The game uses many of these elements, such as: For example, the 2D and 3D models, along with the music to create the most accurate Gigantosaurus game that the fans will recognize the TV episodes.

Let's expect this question that the game makes some own supplements that are not included in the cartoon series?

The game has its own unique act and quests as well as an additional racing mode in which the players can race to the next level as soon as they have completed the core history in this level.

How much do the four playable dinosaurs differ from each other?

Each playable Dino has unique skills that allow you to solve puzzles during the adventure. For example, MUZU can operate mechanical devices such as elevators so that players can achieve new areas. While Bill has the ability to hide when he has to sneak around the raptors.

Can you tell us how much value will put the game on its racing segments?

The race mode complements the main action with the Open World Gameplay style. There are several levels in the game and to reach the next level, the player must run from his current level (after completion of the heart story) to the next level. However, the player will not be punished if he does not win the race or is in the top 3. Outside the race between the Levels in the main game mode, players can also unlock these tracks by completing the storyline in the main menu in the racing mode to practice your racing skills or play against friends and family.

"To the Gigantosaurus the game The quality of the assets supplied from the TV series means that the game for a breeze is of the highest quality, but the game does not support advanced features. "

Can you talk to us about the competitive multiplayer and its structure?

Race are the main competition element of the game. The players can run in the main story mode to the next level. If players only want to race, you can do this through the racing mode in the main menu in which you can choose the card and character than you want to play.

Will the game Xbox One X and PS4 Pro-specific improvements contain? Are 4k / 60 fps on the cards? How is the game running on the original Xbox One and PS4 in terms of frame rate and resolution?

For gigantosaurus the game Due to the quality of the assets supplied from the TV series, the game for a breeze of the highest quality, but the game does not support advanced features. The frame rate can be performed on these platforms constant with 60 fps.

What is the docked and non-docked resolution and frame rate of the switch version?

30FPs (locked) in docked state and 30fps in the non-docked state.

In view of the next-generation consoles, which come to the market in a few months, also consider PS5 and Xbox Series X versions for their game?

Everything is possible! At the moment our focus is on providing the best possible game for the current gene consoles. As soon as we start the game, we will continue to try to ensure that the game will provide its best performance, and then we can search for the next generation way.

Much has been talked about SSDs whose function was confirmed for both the PS5 and the Xbox Series X. What is the greatest impact on development?

The use of SSDs significantly improves DISC-I / O. The biggest impact will be the shortening of the loading times. Theoretically, games may have no charging screens at all.

"The use of SSDs significantly improves the disc I / O. The biggest impact will be the shortening of the loading times. Theoretically, games may have no charging screens at all. "

Speaking hardware next generation: The PS5 and the Xbox Series X will both have a Zen 2-CPU - how big is the jump over the hardware of the current generation from your point of view and how will it continue help with development?

This should improve the general game performance and provide better immersive systems such as Ki. There will be a learning curve to use the increased core figure. How big a jump is difficult to say until we start to check the hardware on heart and kidneys.

The Xbox Series X also has GDDR6 memory. What impact will this have on games in conjunction with the other advances we will see in the next generation consoles?

This is a faster storage as a hardware of the previous generation. It will improve the overall performance of the game. Equally important is the RAM size of 16 GB. Many games could fully fit into the memory and enable immediate transitions.

Downward compatibility is something else, whereupon both new consoles are pretty strong. Which influence will this in your opinion have both from the perspective of developers and consumers?

This is important because projects that are currently in development do not have to take care of the focus on the new hardware. Developers receive time to learn how the hardware is best used and will not limit on which hardware the product is available. These projects will continue to use the improved hardware, they will simply not use them in full.

"The Haptic Activated Controller of PS5 is another selling point that some users love and could do without the other."

How do you see the Haptic Activated Controller of the PS5? Do you think it's something that can contribute significantly to an experience, or will it only be a novelty?

This seems to be similar to the Nintendo Switch HD Rumble system. It is another selling argument that some users love and could do without the other. It can definitely contribute to user experience, but it will take some time to find out.

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