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LOL: Are the champions too expensive? The community demands changes in the game economy

League of Legends Each time you have more champions available. From Riot Games have repeatedly confirmed that you will never stop premiere new characters to keep the title constantly updated. However, it gives rise to a major problem for many players: each time there are more articles for unlocking while prices remain unchanged. Thus, start from scratch is complicated at times creating a feeling of discouragement in the community.

Top 10 Champions Forgotten by Riot and Players

The price of the League of Legends champions

The situation has not changed at all since the last time we review what would be the total price of buying all the characters of the game, but the launch of VEX will make the total cost of getting the characters ascend up to 615,600 blue essences. A disproportionate amount that translates in case of betting on the direct purchase via Riot Points translates into a slightly higher amount than 800 euros.

The situation is less dramatic than the numbers point thanks to the additional facilities to get champions that new players have with the level system. However, it is still one of the most demanding systems in terms of time and commitment. Even Wild Rift, the mobile version, offers more facilities to start building a hero template that allows us to have at our disposal to characters of the most diverse nothing else to start playing.

With a growing number of champions in League of Legends, players are increasingly complicated to enjoy the characters of the game and the need for Riot Games need to lower the prices as soon as possible. The highest 'tier' in terms of prices (6,300 BE) includes heroes launched in 2015 and the second with the same criterion (4,800 BE) reaches 2010. Excessive prices that the community does not just understand and invite To think about a future generalized reduction that Riot Games must carry out at some point.

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