Warioware: Get it together! is the latest edition of the Warioware franchise, and it is unique in the sense that his micro games can be played very differently. In other Warioware games, the selection of a character really really distinguishes between players and the theme of the games.
In this game, each character plays a role when participating in this micro games. Imagine each character as a sprite in a 2D game or as a personalized screen cursor. Wario can move freely because he wears a jetpack. He also has the ability to run a shoulder kick to the left or right, which gives it a versatile style of play.
Another example would be cricket, the martial arts child with the great hairstyle. He plays like a 2D platform, which can move and jump to the left and right. There are 18 characters in the game, all with unique play styles. Every character has its strengths and weaknesses when it comes to this micro games. These ranking is based on the versatility of the characters in selecting a team composition in Micro Games.
Warioware: Get it together! Crew members ranked
TOP animal (most versatile)
Ashley
Ashley is perhaps one of the most popular characters of the Warioware franchise when it comes to the versatility of Micro Game. She can move freely in all directions because she flies on her faithful broom. Ashley can also shoot pretty fast projectiles in the direction of which she looks. This allows it to highlight in the micro-plays where distances have been covered and have to be taken to goals, as well as those that require easy crossing and platforms.
Penny
The granddaughter of Dr. Crygor lies in relation to versatility directly behind Ashley, although it requires a secure understanding of the reverse control. Penny uses its water jet to move into the opposite direction in which she has shot. This means that it has reliable means to make goals and move like Ashley freely across the screen. She can also stop himself to shoot goals without moving backwards.
Jimmy T
The Groovy Disco King is proud of one of the better and versatile characters in the occupation of Warioware: Get It Together!. At Jimmy T, everything revolves around the music and about bringing his body in motion, and he does this in a way in which he can record it with all sorts of micro games. He can move freely in all directions thanks to its groovy Dash attacks.
DR. Crygor
The man who made himself a Cyborg. Crygor, is one of the big ones in this game. Despite his abdominal problems, he can swim in all directions, which gives him superior mobility and versatility for games that may require.
High animal (very versatile with small disadvantages)
Orbulon
The aliens who once tried to conquer the world is now buddy with Wario and the rest of his friends. Orbulon is a very versatile character that can float in all directions and that's even fast. He uses his UFO in the micro games to beam everything under him, to grab things and interact with ease with targets.
Red
Ashley's best friend is not far from being one of the better characters of the game. In terms of mobility, he definitely has his strengths. Red also has a decent benefit, so he can throw bombs under themselves to interact with targets. But that may be his only downside. He can only fly around with his body or bombs in a straight, downhill trajectory under themselves, which is limited to things over him or left and right.
Dribbling and Spitz
Thanks to its flying taxis and its tank fist, the dynamic taxi driver duo ranks pretty much above. Like the above characters, these two can move freely and fire to their heart's content on everything right or left (only player 2). Dribbling and pointing can cover a lot of ground and hold everything in horizontal range. Everything that is vertical or diagonal can be a problem for you. Spitz can only be played as a player two character.
Mike
The creation of Dr. Crygor is not too far behind the other sizes. Mike, like the rest of the characters that can move freely, is characterized by achieving goals that are above him. His gameplay is the same as if you would play Galaga. Move yourself in all directions and shoot only up. He is a solid choice for the pile.
Wario
The boss Honcho, the garlic enthusiast, the Mastermind behind the creation of his latest hit video game. Wario is the starting character, which can be carried out with crude violence mostly effortlessly through these micro-games. Thanks to its reliable jetpack, it is characterized by mobility, but can also use its body power to sprint to the left and right.
B-Tier (solid, but with remarkable disadvantages)
Master Mantis
Master Mantis is the teacher of Young Cricket. This guy does not play like the characters listed above. It can move like a normal character in a typical 2D platform game to the left and right. However, Master Mantis can jump unusually high and basically cover the vertical expansion of an entire screen length. He can even jump at the top of the screen, so he can go over blankets.
Mona
The gymnasium with a hectic appointment calendar is just in the middle. Mona, like some of the higher-level characters, has a great mobility due to their moped scooter. It can move freely in each direction and has its trusted boomerang, which can be controlled to go anywhere and acts as a solid projectile for you. With their mobility, however, it becomes a sitting duck when using their boomerang. Either one controls one or the other.
Cricket
Young Cricket, the student of Master Mantis, is an overall decent character. He plays exactly like his master, but it lacks the ability to go to the ceiling. Cricket is as standard as it can be a 2D platform character. No games, just left and jump to the left and jump.
LULU
As a superfan of Cricket, Lulu can float on her head thanks to her bowpropellers. This ensures a good verticality. It can also grind pounds, which achieves the ground when needed quickly. However, she does not have much more than to go up and down. Her horizontal movement is good.
Pyro
The sweet red bird with the Yoshi tongue is just above the C-stage due to its deceptive range and utility. Like the other grounded characters, he can move without problems left and right. However, he has no special means to move vertically. He can reach high squares with his long tongue, but these require good angular, as it is projected at a 45 degree angle. However, it can bounce off surfaces.
C-Tier (niche with many disadvantages)
18-Volt
9 volt best friend ranks pretty low in terms of usefulness in this game. He can not move, unless he acts in the handles provided for him in the micro plays. Basically, he is a sitting duck. However, 18 volts can use its projectiles to play the games. The absence of a handle in games can cost him a life at a marathon.
KAT and ANA
The Sister's Duo is unfortunately not the ideal to play in this game. Kat and Ana have good vertical agility thanks to their high jumps. However, this becomes a problem because they are constantly jumping. That can not be changed. They were able to throw their shuriken pretty quickly, which made good reach potential for goals that require a certain horizontal movement.
D-Tier (too many mistakes)
5-VOLT
Most people may know this character as an angry mother in the gamer phase in Super Smash Bros. Ultimate. When she gets her eyes with her eyes, she will decimate you. She is the mother of 9 volts, the child with the skateboard and passion for video games. Your ability in Warioware: Get It Together! is that it is completely quiet and sleeps, but you can teleport you everywhere and make you angry for a short second. Her ability to teleport himself seems cool and everything, but in games in which they must be constantly in motion, they can be an obstacle if they are a sitting duck until they teleport them somewhere else.
9-VOLT
It's really a shame. 9 volts may be the most popular character in this game right next to Ashley and he is the weakest of all. The skater with a relentable passion for video games requires so much precision, timing and happiness when it comes to playing the many micro games in Warioware. He moves constantly to the left and right, opposes surfaces without being able to stop unless they spam the A button. Safe, his yo has a good upward speed, but its movement is too unreliable for the more precise and timing-focused games in the pile.
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