inner World started in the late evening of the PTR. In this test server, players can try out the next patch. Data Miner client have now exactly scoured and some interesting new features found. But an adjustment to the crafting system is already hated by many players.
What is the According to the Reddit users m4rx it is in the client a change have given to the experience points when crafting for a change?.
The experience points needed for a level-up within a Life Skills are set to grow strongly:
For the armorer at level 2 you will need in the future 120 instead of 100 experience points For the armorer at level 200 you will need in the future 176,400 instead of 43,300 experience points The experience points to the maximum level have therefore approximately quadrupled, but the EP were also adjusted so that the items in Endgame give more XP. This change is intended to give skills for all Life
Note: In an original version of the article was to accept that the character-EP would increase. That was wrong, the EP were instead of crafting content increased, the total change weakens, but a disadvantage remains. Thank you to the community members and tho xx diesel man who called attention to the error to us.
What is the change in concrete terms? The Reddit users DenidilCascadia has created a table to do so. This shows that the EP impart certain materials, has increased by about two to three times. Thus, the change turns out not as pronounced
An example is as follows:
Moreover, DenidilCascadia indicates that Arcane will be easier as a profession something because in future other materials for T4 potions are used.
More Crafting EP brings characters to level 60 nothing
As the change arrive? Not good. Many users on reddit criticize that it is already a strong Grind to get a life skill to level 200, especially in the manufacturing occupations such as armorer, or engineering. This is now increased slightly again.
The user PrimeTimeMKTO writes about:
If that comes into play, that sucks for anyone who has not yet reached stage 200th
Via Reddit
Some players understand the basic idea behind the change. For many professions are being leveled with low-level materials, such as the Jewelcrafters with silver or the armorer with iron weapons. After giving the same amount of experience at any level, you have to simply produce more of it.
With the new system, the endgame materials might like star metal are important because the weapons here significantly longer give XP for crafting progress.
This looks and the user ClassicKova so:
It seems as if they are trying to force players to higher-level materials for levels to be used during the earlier levels with a huge amount of iron was the most efficient.
Via Reddit
adjustments to the healing, a winter event and login rewards
What was found still in the data mining? In addition to the changes to the crafting system, there are a number of other innovations that the user has discovered m4rx.
A highlight is going to scale that healing continue with your equipment. In medium armor you shall henceforth 15% more healing distribute and also for the light armor is a bonus plan.
He has also found the following things:
There is a reward chest for achieving crafting Level 200 at the Life Skills There was a kind event calendars found that looks as if it would bring daily login rewards The experience points needed to level territories were increased by 1.25% Fractions will in future every 60 days can be changed There were 13 new emotes found It was found a first Holiday event with an EP Modifier You can no longer camp in invasions ask There were a number of balance changes to weapons There are new options for tracking bots and gold sellers Found at an older Dating expeditions and the new area Brimstone Sands to have been revamped At the possibly coming weapon Great sword worked There are 8 new Armor Skins, 3 skins for tents, a new decoration Set for Housing and skins collection tools. They all are well-Shop items are.
Considering, however, that is to data mining in all these changes is that has also taken place on a test server. So there is always the chance that details still change, or even the adjustment is completely removed before it reaches the live server.
Which changes are guaranteed? The PTR is mainly there to test the new Major patch in November. Among other things, he brings the new weapon of clinical gauntlets, new enemies, new quests and linked trading posts. Everything about this update we have summarized here: New World finally introduces 1. Big update — brings new weapon, quests and fines types
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