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[Reporter Handbook] Game of the Anti - War

Ironi (IRONY) seemed to be a word that was writing.

The situation in the center of the international events that happened in the center of the international events was that it was just a fault that he was just laughing. Beginning in Belarus and made a game that has been a great deal of games in Russia, and a big office in Ukraine. Bellaus's Minsk and Russia's Saint Petersburg, Ukraine's Kiyu, which are all the office of all office, and it is a company that has been developed organically in the company, and the three countries are the war. It is also an enemy.

Besides, it is 'Wo' gaming up to the Ha Phil Corporate Name. Who looks at the Second Table, I would not even think that the war that the war crimes that the war crimes are bought. Is there another irony thing about the game? The idea of looking at Wogiming was just a dirty thought that I did not have a luck.

The subtle position of such a war gaming was a one-game reporter I have felt war. The scheduled interview was pushed immediately after the date specification, and the war was pushed without a pledge, and the interview to introduce new content was rather done after the update. Third attention, the employees of the Korean War gaming office, who visited to write a day after the delay, were also confident in the present situation. Did they expect this reality? And the last day of March, and finally, the war gaming decided.

War gaming has acquired the Receest Studio for the Russian service of the world of tanks, and until a while ago, until a while ago, the restores worked as a subsidiary of War gaming. And from March 31, Wedogiming, we worked for all services of Russia and Belarus, and ended up alliances with restiews and restores. If more accurately expresses, it was completely disconnected.

If you summarize, you can play games of War Gaming in Belarus and Russia if you continue to operate the restaureas in the future. However, it is literally played, but no post support or updates are not d1. In the process, there is no gain to take Woziming. As the past "World of Warcraft" was not updated for many years as a local regulation problem in China, builds that are served in Belarus and Russia are now firmly build up.

It is possible if the rest studio is updated by its own development, but it will be impossible to realistic. The copyright of the game itself is for Wogiming. In this regard, it was not yet known, but it is not very important. An important thing, in the future, Woogiming in Belarus and Russia will not be a single income, and the relationship between restiew studios and war gaming, which was a subsidiary, is completely disconnected.

It is a Russian market, which was a tremendous part of Belarus, a hometown of War Gaming, and a significant part of sales. War gaming is a global company that is no longer dependent on Eastern Europe, and the Russian market sales dependency has been lowered compared to the early days, and even if the sales rate of Ukraine was enhanced, it is not easy to decide. Even if it was in the basis of a major war in the country, it was decided that the modern businessmen who was close to Homo Ikonomikus is a decision to hesitate to the end.

'The purpose of the enterprise is to create profit' is not exceeding the line in the capitalist world, but sometimes it is clearly justified that it is sometimes felt. Even if I finished the Russian market and a small linking ring with the opposite name, I would have been understood. I sold a peace-shaped symbol to a green flag, a camouflage, donate some of the revenue, and I would have been able to upload sales. The excuse of the majority of the majority of the majority of the majority of the company must be aimed at sales due to its livelihood of employees.

Anti-War War Games

The bleeding of War gaming is not all. Although already known, Warghiming has been astronomical expenditure for hundreds of employees working in Kiou Studios and the evacuation of their families immediately after the war. It is a common enterprise to respond to a salable crisis, but it was common to have financial affiliation, but it would have been a difficult to afford to be able to afford it even if it is a global large company that is known for this scale.

That's why the route of War gaming is bigger than that. Even though it is a business, it gave up a large part of the company's instinctive profit creation and has made a big spending to keep 'Life' beyond the livelihood support through the wage. Although it was possible to be a private company, it was difficult to decide the degree of war, but it is difficult to determine the behavior of the boldness al1. I do not know what it was actually, but it means that the confidence is correct now.

Right and wrong is somewhat a subtle line, but sometimes it is clear. And when we face such a apparent, most people go towards right, but they have to worry about once if they are suffering from this prior. It will not be easier for businesses with a lot of people with a lot of lives.

"If the company becomes difficult, it should be eighth thanks to us, but this is right, and thanks to it, I have to take a service if I can continue to service the game."

One employee said. All employees will not do that, but the majority of employees would have formed a similar consensus. Someday, I thought that this consensus was a corporate culture, and Woogiming, became identity of a game company, and I thought it would be their pride. 'I wanted to be a "anti-war", but it is a multinational large company, but it is a game company that can show' anti - turning 'to give up the top priority of the enterprise for right.

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