[miniature Park Ye-jin reporter] Half of the Moonbreaker is painting. (Charlie Cleveland Representative)
Craftton (CEO Kim Chang-han) unveiled the turn-based strategy table top simulation game 'Moonbreaker'. It focused on 'miniature' that stimulates the imagination on the table where the battle takes place so that the game can be enjoyed in the game.
Charlie Cleveland, CEO of Unknown Walls, introduced Moonbreakers at the Moonbreaker Online Press Demonstration on the 13th.
The game, which has been developed by the US Studio Union Walls under the name of 'Project M' for five years, is set in the fantasy worldview where different cultures are located in every distant space satellite. The user is a commander with 10 troops, forming a roster to control the unit in a turn-based manner, and aims to obtain a rare space resource called 'Cinder' in the battle. It will be released on Steam in the second half.
The eye-catching day was a detailed unit customization work using painting tools such as brushes and sprays. You can combine the colors and decorate the troops, and collect the decorations to decorate the miniature and add the effect.
Charlie Cleveland also expressed his affection for his miniature painting system. He wanted to embody the elements that stimulate imagination and creativity, like a miniature game.
I want to be half the time for users to enjoy Moonbreakers, he said. Painting is a kind of hobby that reveals personality and taste, and it is a painting work for a few hours.
According to Charlie, the miniature visual concept is based on stories and worldviews in collaboration with SF novel writer Brandon Sanderson. It was also influenced by the Guardians of the Galaxy, and tried to capture the emotions of each unit, such as pleasure and sadness.
It is also characterized by strategy. By making the prediction as hard as possible, it was possible to focus on the strategy. In particular, unlike the traditional miniature game, there will be no mode starting with all the models belonging to the roaster from the beginning. That's why he pursued a game that can show a skill gap in addition to modern randomity. The troops consist of commander, troops, and battleship support, based on more than 50 units, and troops' strategic combinations considering synergy are important.
The elements of the terrain are excluded from the strategy. The use of terrain elements such as high and low, but there is no plan because of the user interface (UI) risk, Kali said. I have to do it.
I have been developing Moonbreakers for five years, even if there are not many manufacturers who make miniature games recently, he said. The response is expected, and we are very satisfied.
Meanwhile, Charlie Cleabrand and Max McMacwa, founded in San Francisco in 2006, began with the development of 'Natural Selection', the MOD of 'Half Life', and 'Natural Selection 2', a hybrid multiplayer strategy and shooter game, and a seabed adventure survival game It has gained recognition through Noteka.
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